Post by Ariel on Mar 16, 2018 22:21:00 GMT -6
Demigod Powers
If there is a deity you wish for your demigod to have as their parent and they are not on this this you must get staff approval before creating that character. If you wish to have a power that requires staff approval, please PM a staff member.
ZEUS | JUPITER
ZEUS | JUPITER
- Aerokinesis: Can manipulate air.
- Can use the air to ride the winds and fly.
- Can manipulate the air to pick up objects, or to push things backwards.
- Can manipulate the air to shoot themselves out of the water.
- Can summon huge storms to attack their foes.
- Can summon rain clouds.
- They withstand electric shocks.
- They tend to give people shocks when touched.
- Can call down powerful bolts of lightning to strike their enemies although it tires them when they do so.
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POSEIDON | NEPTUNE
- Hydrokinesis: The ability to control water with the mind.
- Are able to breathe underwater for unlimited amounts of time.
- If they fall into water, they will not be harmed.
- Are immune to water pressure.
- Have a higher resistance to fire and burns than regular people.
- Are able to make water shoot from petrified sea shells.
- Are able to create air bubbles underwater for people who cannot breathe underwater.
- Can harden water to form shields or solid ground to walk on.
- When they are underwater, they can see in the darkness.
- Can naturally detect if water is fresh water or salt water.
- Can make giant fists of water that mimic whatever they do. This can be used to grab enemies or just smash them into the ground.
- Have the ability to walk on water.
- Can use water to strengthen themselves and heal most wounds and poisons
- They can will themselves to stay dry in water.
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HADES | PLUTO
- Necromancy
- Can summon and banish the dead.
- Can destroy Skeleton Warriors.
- Can call forth the dead from the Underworld.
- Can sense when a mortal or half-blood that they know has died.
- Can see/sense people's life auras.
- Are able to release the spirits from the souls of the dead to the Underworld.
- Are able to physically touch ghosts.
- Can communicate telepathically with ghosts.
- Shadow Travel
- Can surround enemies into lightless space.
- Can use shadows to cover oneself in darkness to become invisible.
- Can possibly see through darkness while your enemies cannot.
- Are able to use black energy to create barriers.
- Can control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create and constructs weapons.
- Can heal themselves or others by using darkness (Minor injuries).
- Can absorb and dissipate shadows.
- Able to summon bones.
- Able to recreate bones into their full skeleton form.
- Able to destroy Skeleton Warriors.
- They can open fissures in the ground.
- They can control the walls of the Underworld.
DEMETER | CERES
- Chlorokinesis: Have the ability to control plants.
- Plant Telekinesis: The children of Demeter are able to telekinetically manipulate fruits and vegetables.
- Plant Sensitivity: The children of Demeter can sense the location of various plants with superhuman precision.
- Plant Teleportation: Children of Demeter are able to use plants to teleport to different locations.
ARES|MARS
- Can summon the dead of the losing side of a battle.
- All have enhanced strength and swiftness.
- Are able to adapt to using various types of weapons quicker than normal.
- Are excellent war strategists, though, like their father, they seem to prefer mindless brute force over strategy.
- Have the ability to curse their opponents' weapons (e.g. turning arrows into rubber, making a sword too heavy to lift properly, forcibly disarming their opponents).
- Can unconsciously arouse feelings of impulsive anger, hatred, and bloodlust in people to the point of instigating physical violence.
ATHENA
- All have enhanced strength and swiftness.
- Are able to adapt to using various types of weapons quicker than normal.
- Never forget what they heard.
- Have immense expertise in war strategy.
- Have great control over any weapon.
- Are highly skilled in armed and hand-to-hand combat.
- Possess high intelligence and wisdom.
- Know how to weave instinctively.
APOLLO
- Can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell).
- Are expert archers, inherited from their father.
- Are skilled in physical contests and games.
- Excel in the arts.
- Are skilled musicians.
- Vitakinesis: As the children of Apollo, they are natural healers.
- Can heal people by singing a hymn to their father (in Ancient Greek).
HUNTERS OF ARTEMIS |
DIANA
- Have a naturally silver colored aura.
- Are naturally stronger and faster than a mortal, demigod, or nymph.
- Are immortal unless they fall in love or they fall in battle.
- Usually have the upper hand in battle because of their fighting powers.
- Can summon their bow and arrows whenever they need them.
- Have excellent aim with their bow and arrows.
- Can talk to wild animals.
HEPHAESTUS | VULCAN
- Are all expert builders.
- Are all mechanics.
- Technokinesis: As children of Hephaestus, they can control and manipulate machines.
- Can sense machines, mechanics, or metal.
- Can identify machinery type and use by touch
- Can sense faults in metal ore.
APHRODITE| VENUS
- Have magical control over clothes, makeup, and jewelry.
- Amokinesis: As the children of Aphrodite, they have absolute control over love and desire
- Have the ability to change their physical features.
- Charmspeak: Selected children of Aphrodite can influence other with the strength of their voices. MUST HAVE STAFF PERMISSION FOR THIS POWER
- Have the ability to speak fluent French.
- Possess high social abilities and awareness.
- Have the ability to use Permanent Makeup on others.
- Have the ability to curse people so all of their clothes are two sizes too small for them for a period of time.
HERMES|MERCURY
- Are skilled at theft and trickery.
- Have a high athletic ability.
- Are persuasive.
- Have the ability to pick most locks with their minds.
- Can sense any physical traps.
- Are good at alchemy and making potions.
- Are good with money.
- Some are able to inherit super speed fast enough to run on air and become a blur. MUST HAVE STAFF PERMISSION FOR THIS POWER
- Are naturally jacks-of-all-trades.
- Are very good as spies and are stealthy.
DIONYSUS|BACCHUS
- Chlorokinesis: Can control plants, strawberry and grape vines.
- Are capable of causing or curing madness.
- Are really good actors, sometimes using this to their advantage when they get in trouble.
IRIS|ARCUS
- Have good communication skills.
- Have good color coordination.
- Are good with art supplies and make great artists.
- Photokinesis:
- Create illusions/hallucinations.
- Create light shields/force field.
- Project healing energies
- Blast of lights to impale or blind enemies for some time or maybe forever.
- Create a ball or shape of light to blast.
HYPNOS|SOMNUS
- Hypnokinesis
- Are capable of memory retrieval.
- Are capable of memory alteration.
- Can induce sleep.
- Can use hypnosis.
- Can astral project/dream travel. (when asleep)
- Can manipulate dreams.
NEMESIS|INVIDIA
- Have incredible inner balance that makes them excellent at climbing and fighting.
- Able to sense the alliance and the enemies of anyone they meet.
- Able to affect one's balance.
- Able to send out an aura that will make no person in a group favored above another.
- Able to grant revenge for others, but only if that revenge is true and will create balance.
NIKE|VICTORIA
- Are extremely competitive.
- Live for contests and never settle for second best.
- Can be pretty intense and driven but they are hard workers and tough opponents.
- Never turn down a challenge.
- Most have increased strength.
- Are the fastest demigods, even faster than the children of Hermes.
- Can influence who will win in a game or sport.
- Excellent charioteers
- Can grow and manipulate laurel leaves.
HEBE|JUVENTAS
- Are highly sociable.
- Take pride in community service and happiness of others.
- Enjoy parties and feasts.
- Tend to maintain a youthful appearance throughout their lives.
- Are known to be fast healers, they can recover quickly from injuries.
- Are very good at planning social activities and parties.
- Can make people look younger.
TYCHE|FORTUNA
- Love games of chance.
- Have the power of luck manipulation.
- Behavior often seems random and unpredictable.
- Usually come out ahead.
- Are natural gamblers .
ASCLEPIUS|AESCULAPIUS
- Enhanced Healing.
- Can see sickness or injury on people.
- Vitakinesis
BELLONA (Roman Only)
- Prowess in Battle.
- War Manipulation, able to tip the tide in their favor.
- Mastery of Weapons and Battle strategist.
- Telumkinesis
- Summoning weapons.
- Instinctively know how to use any weapon.
- Change weapons into a different material.
- Place curses on weapons.
- Disarm opponent of weapons.
- Create weaponry.
- Is a master of every weapon.
ERIS|DISCORDIA
- Can make people rivals for a few moments.
- Can influence the chaos in the room.
- Powers are the strongest when the situation is the most chaotic.
- Can control inner chaos.
- Can cause random fights to erupt around them in moments of extreme anger.
- Can say things that anger people by sensing what might make them angry.
KHIONE|CHIONE
- Can make snow any time.
- Are excellent snow ball fighters.
- Can make icy winds.
- Can understand and speak fluent French.
- Have skin cold to the touch.
- Cryokinesis
- The ability to create or summon blizzards and hailstorms.
- Project jets of swirling ice and snow from one's hands.
- Can make icy winds blow something out of the air.
- Freezing people and objects.
- Manipulate snow and ice and also air.
HERACLES|HERCULES
- Slightly stronger than the average demigod.
- Proficient in clubs and bows and arrows.
JANUS(Roman Only)
- Create doorways and alternate exits for a short while.
- Better at making the right decisions.
PERSEPHONE|PROSERPINA
- Appear youthful longer than most.
- Are stronger in the spring and summer months.
- Can make flowers grow anywhere.
- Can Shadow Travel (Fall/Winter Only).
- Can talk to animals (Spring/Summer Only).
PHOBOS|TIMOR
- Can give a person a glimpse of their fear.
- Can radiate fear.
- Knows someone's fear by touch.
THANATOS|LETUS
- Can materialize a scythe to use as a weapon but only for a short time.
- Can bend shadows around them, concealing them for a short time.
- Can sense any death, mortal or monster.
- Can communicate with the souls of the recently deceased.
- Are able to call forth recently dead spirits to aide them for a short time.
URANIA
- Are natural musicians and songwriters.
- Can read prophecies in the stars.
- Can see glimpses of the future but never anything obvious.
- Can never get lost when it's night and a clear sky, as long as the stars are visible.
- Wishes on shooting stars are always granted, but the star can't guarantee to grant it exactly how it was meant.
ZEPHYRUS|FAVONIUS
- Can levitate or fly.
- Minor Aerokinesis (control over winds in western direction).
- Are always left-handed.
- Able to breathe a warm wind that melts snow and ice.
- Can promote plant growth with their winds.
MEL @ ADOXOGRAPHY
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